# Video Composition

The Video Composition entity is used for joining multiple video inputs into one large texture. The entity does not display the texture by itself but acts as a video source that can be cloned from with [clone stream](video-inputs.md#clone-stream) input.

## Settings

![video composite settings](_images/video-composite-settings.png)

Figure 1. The setting UI for Video Composition.

Texture

Show the joined texture.

Save Texture

Save the current texture to a .png file.

Resolution

The size of the output texture.

Background

The background color of the texture in RGBA color space.

Add Source

Add a video source to the Video Composition entity.

## Source Settings

![video composite source](_images/video-composite-source.png)

Figure 2. The settings UI for for each video source.

Source

Clone the selected video source to the texture, works in the same way as [clone stream](video-inputs.md#clone-stream).

Origin

The pixel position where the video source should be placed. The position is the upper left pixel position of the video source.

Size

The output texture size.

> **NOTE**
> Take care to preserve the aspect ratio!
