Multiple Monitors
Use multiple monitors when the operator needs a wide field of view, several persistent camera feeds, or a control-room workstation.
Display mode
Configure display behavior in the Player Application Settings.
- Fullscreen
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Lowest-latency path for one display.
- Windowed Fullscreen
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Useful when the operator station needs a borderless window without exclusive fullscreen.
- Spanning Fullscreen
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Use when several monitors should act as one wide display surface.
For NVIDIA systems, configure NVIDIA Surround when the operating system should expose several physical monitors as one large display. Validate the display mode before tuning latency or video layout.
Layout options
Use one of these layout approaches:
- Portal/web layout
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Preferred for self-serve operator pages and dynamic layouts.
- Native 2D Video entities
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Good for fixed camera panels.
- Flexbox entities
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Good for rows, columns, and predictable native multi-camera layouts.
- Webview
OdenVideoregions -
Good for dashboards where HTML/CSS controls video placement.
See Project Configuration and Player Layout.