Multiple Monitors

Last validated: 2026-05-05

Use multiple monitors when the operator needs a wide field of view, several persistent camera feeds, or a control-room workstation.

Display mode

Configure display behavior in the Player Application Settings.

Fullscreen

Lowest-latency path for one display.

Windowed Fullscreen

Useful when the operator station needs a borderless window without exclusive fullscreen.

Spanning Fullscreen

Use when several monitors should act as one wide display surface.

For NVIDIA systems, configure NVIDIA Surround when the operating system should expose several physical monitors as one large display. Validate the display mode before tuning latency or video layout.

Layout options

Use one of these layout approaches:

Portal/web layout

Preferred for self-serve operator pages and dynamic layouts.

Native 2D Video entities

Good for fixed camera panels.

Flexbox entities

Good for rows, columns, and predictable native multi-camera layouts.

Webview OdenVideo regions

Good for dashboards where HTML/CSS controls video placement.

Latency checks

For lowest display latency:

  • Use the monitor’s maximum refresh rate.

  • Prefer exclusive fullscreen when the station uses one display.

  • Disable VSync unless the deployment requires it.

  • Check Oden Remote Streamer stats while the final display mode is active.