Bitrate Control and Auto Video Packing
Use the Streamer Output settings to choose what Oden encodes and how it adapts to the network.
These settings affect the outgoing video stream received by the Player Remote Streamer entity.
Open The Output Settings
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Start Oden Streamer and open the Streamer project.
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Open the sidebar tab
Output. -
If the stream is running and you need to change encoder-only settings such as
Resolution,Frame Rate, orCodec, pressStopfirst. -
Change the settings, then press
Start. -
Confirm that the
Outputheader shows the expected resolution, frame rate, and bitrate while streaming.
Set Resolution
Use Resolution to set the encoded output size.
Oden renders the current Streamer output or output-alignment result into this resolution before encoding.
Higher resolutions preserve more detail but increase encoder load, decoder load, and required bitrate.
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In
Output, chooseResolution. -
Start with a conservative value when validating a new vehicle, for example
1280x720or1920x1080. -
Increase resolution only after the Player receives stable video and the network stats are clean.
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Enable
Custom Resolutiononly when the preset list does not contain the required output size. -
If different scenes need different output sizes, enable
Scene Specific Resolutionand setResolutionper scene.
H.264 output is limited to 4096x4096 in the encoder GUI.
HEVC output is adjusted to a valid decoder width when force_valid_nvdec_hevc_resolution is active in the project settings.
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Set Frame Rate
Use Frame Rate to control how often Oden sends encoded frames when Sync to Video is disabled.
Match the main camera frame rate when possible.
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Make sure
Sync to Videois disabled. -
Open the
Frame Ratesection. -
Choose one of the listed rates:
23.976,29.97,59.94,119.88,15,24,25,30,50,60,100, or120. -
Enable
Custom Frame Rateonly when the required rate is not in the list, then enter the value in fps.
Use lower frame rates when the link cannot sustain the required bitrate or when operator latency is less important than image quality. Use higher frame rates only when the camera, encoder, network, and Player decoder can all sustain them.
Choose Codec
The Codec setting is inside Encoder Settings.
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Stop output if it is running.
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Open
Encoder Settings. -
Choose
HEVC (H.265)for the normal low-latency Streamer path. -
Choose
H.264only when the receiving system or hardware path requires it. -
Choose
AV1only on builds and hardware where the option is available. -
Press
Startand verify that theOutputpanel reports the selected codec.
On Jetson systems, Oden warns when H.264 is selected because HEVC (H.265) is the preferred low-latency codec.
Send Grayscale Video
Enable Grayscale when the deployment only needs luminance information and color is not useful to the operator or integration.
Validate the full Player layout after changing it, especially if the project uses chroma keying, color correction, or computer-vision plugins that expect color input.
Set Bitrate
Use Target Bitrate for a fixed target.
When Bandwidth Control is enabled, Target Bitrate acts as the maximum bitrate Oden tries to use.
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Set
ResolutionandFrame Ratefirst. -
Set
Target Bitratehigh enough for the selected resolution, but below the reliable bandwidth of the link. -
If the Player shows packet loss or unstable video, lower
Target Bitrate. -
If the image is stable but compression artifacts are visible, increase
Target Bitrategradually.
When Auto Video Packer is used, prefer Per Megapixel Bitrate instead of a fixed Target Bitrate.
It scales the active target with the current packed output resolution.
Per MP Bitrate Cap limits the resulting bitrate.
Per Megapixel Bitrate is normalized to 30 fps.
At higher frame rates, the effective bitrate is higher; at lower frame rates, it is lower.
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Use Bandwidth Control
Enable Bandwidth Control when the network bandwidth varies or when the Streamer should react to Player feedback.
It requires feedback from a Player-side Remote Streamer entity.
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Open the
Bandwidth Controlsection. -
Enable
Enable. -
Leave
Target Usagenear the default50%unless measured testing shows that the link can safely run closer to saturation. It is deliberately below 100% so there is room for feedback, retransmission, FEC, audio, control data, and short network changes. -
Keep
Auto Mode Switchdisabled for normal tuning. -
Enable
Auto Mode Switchonly when the link can become very constrained and Oden should switch between regulator modes. -
Watch the
Current Mode,Channel Usage,Bytes In Flight,Round Trip Time, andWanted Bitrategraphs while testing.
With Auto Mode Switch enabled, the regulator modes can change Resolution Scale, Frames to skip, and Max Packet Size.
The default modes are High(Default), Medium, and Low.
Use the default Regulator Preset unless a project-specific network test shows that a different preset is needed.
Use Save Coded Data To File only for encoder debugging or support captures.
It writes the encoded bitstream to the selected path and can consume disk space quickly.
Use FEC
Enable Use FEC when the link has packet loss but still has enough bandwidth for redundant packets.
FEC can stabilize video, but it increases bandwidth usage and may push total traffic above Target Bitrate.
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Enable
Use FEC. -
Set
FEC Amountto the extra packet percentage to send. -
Set
Min extra packetsto the minimum number of FEC packets Oden should send. -
Leave
DFEC Bad Link Fadeunchanged unless you are tuning dynamic FEC behavior from measured link data. -
Test from the Player and check whether packet loss artifacts decrease.
Oden sends the larger result of FEC Amount and Min extra packets.
If FEC makes congestion worse, lower Target Bitrate, lower FEC Amount, or disable FEC and fix the network link first.
Sync To Video
Enable Sync to Video when low latency to a primary camera is more important than a fixed output frame cadence.
Oden synchronizes output to the selected video source and uses that source as the timing reference.
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Enable
Sync to Video. -
Open
Sync. -
Select the primary camera in
Source. -
Set
Max Fpsto cap the synchronized output rate. -
Set
Min Fpsto the lowest allowed synchronized output rate. -
Leave
Delayat0 usunless you need a measured post-sync delay.
Choose the main driving camera as Source when one camera dominates the operator task.
For projects that switch between forward and reverse driving cameras, change the sync source together with the active camera layout through the SDK or project logic.
When Sync to Video is enabled, the manual Frame Rate section is hidden.
Use Max Fps and Min Fps to bound the synchronized rate instead.
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Low-latency display settings
Output settings are only part of end-to-end latency. For the lowest operator display latency, also check the Player and operating-system display setup.
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Run the monitor at its maximum refresh rate.
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Use native
Fullscreenon the Player when possible. Windowed and composited modes can add display latency. -
Disable VSync unless a project-specific display setup requires it.
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Use NVIDIA Surround when several monitors must behave as one large display surface.
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On Linux vehicle computers, run Streamer with
--headlesswhen the GUI is not needed. -
Enable
Sync to Videoand select the primary camera when camera-to-display latency matters more than a fixed frame cadence.
For deployed Player display settings, see Player display setup.
Validate Changes
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Start output.
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On the Player, connect to the vehicle and select the
Remote Streamerentity. -
Check that
Bandwidth,Round Trip Time, andPacket Lossmatch the expected network behavior. -
In the Streamer
Outputpanel, check the current resolution, codec, bitrate, and frame-rate graphs. -
Save the project when the settings are stable.
See also First Vehicle Stream and Connect Player and Streamer.